ADVANCED DUNGEONS & DRAGONS* TREASURE OF TARMIN* CARTRIDGE Cartridge Instructions (For 1 Player) *ADVANCED DUNGEONS & DRAGONS and TREASURE OF TARMIN are trademarks owned by and used under license from TSR Hobbies, Inc. The DREADED MINOTAUR and his monster companions built a complicated system of MAZES and DUNGEONS in the island of Tarmin to hide and protect the Great Treasure of dark ages. Along with other stolen riches, they took OBJECTS of SPIRITUAL POWERS and LETHAL WEAPONS. Now the castle with its GHASTLY OCCUPANTS and FIERCELY GUARDED TREASURES has lured you in...You begin your JOURNEY wondering whether you'll ever make it to the end... OBJECT OF THE GAME ALONE in a deep web of endless rooms and corridors...you move on with a bow, a quiver of arrows, a sack of flour, and an empty pack toward DEEPER PATHWAYS...beyond which the TARMIN TREASURE can be found. Yet you know the DEVOURING MINOTAUR awaits you...at the end of your quest. You proceed cautiously through ILL- OMENED GATES and LADDERS and even HIDDEN DOORS. You bump into all kinds of combat and spiritual objects, some of which give you STRANGE POWERS when collected and then used. Your pack can only contain up to 6 objects, your hand 2 -- but they can be swapped around and used in the best possible ways. So it's up to you to OUTSMART the EVIL FORCES...and GRAB the LOOT! YOUR CONTROLS KEYPAD 1: Pick Up/Drop KEYPAD 2: Swap Hands KEYPAD 3: Rotate Pack KEYPAD 4: Open KEYPAD 5: Use KEYPAD 6: Swap Pack KEYPAD 7: Attack KEYPAD 8: Rest KEYPAD 9: Use Ladder CLEAR: Glance Left KEYPAD 0: Retreat/Retrace ENTER: Glance Right UPPER SIDE ACTION KEYS: Castle Map LOWER LEFT SIDE ACTION KEY: Count Food LOWER RIGHT SIDE ACTION KEY: Count Arrows DISC: Move Forward/Turn Left/Turn Right NOTE: DO NOT USE THE KEYPAD AND DISC OR SIDE BUTTONS AT THE SAME TIME. THE SCREEN The screen displays either the CASTLE MAP, showing a side view of the maze beneath the castle, or the MAZE MAP, showing your point of view as you move through the maze. At the bottom of both screens is a collection of objects and information: At the center bottom is the MAZE LEVEL NUMBER, showing the level you are on (1 to 256). Above the Level Number is the OBJECT AT YOUR FEET (Maze Map only) To the left of the Level Number is the OBJECT IN LEFT HAND. To the right of the Level Number is the OBJECT IN RIGHT HAND. To the left of the Object in Left Hand is the COMPASS, represented by a letter (N, W, S, E) that shows the direction you are facing (North, West, South, East). Around the Compass are the items currently in your PACK. There can be from none to four items in the Pack. To the right of the Object in Right Hand is the 3-WAY SCORE: three sets of numbers separated by slashes. The top set is your WAR/SPIRITUAL STRENGTH SCORE. The middle set is your ARMOR/RING DEFENSES SCORE. The bottom set is your WAR WEAPON/SPIRITUAL WEAPON SCORE. Above the 3-Way Score is your TREASURE SCORE (Castle Map only). YOUR COMMANDS * To LOOK at CASTLE MAP, press and hold either Upper Action Button. The FLASHING WHITE DOT will tell you where you are -- level and location -- in the maze system. Up to 12 levels can be seen on the map. The SMALL YELLOW CHEST in the center of the lowest level indicates the location of the TARMIN TREASURE...guarded by the MINOTAUR. This is the first of 256 levels where the treasure can be found. Each level down is filled with nastier monsters and magic items...and maybe the terrible Minotaur! You CANNOT look at the castle map while fighting a monster! * To MOVE FORWARD, TURN LEFT, or TURN RIGHT, press and hold DISC in corresponding position. * TO COUNT number of FOOD UNITS you have, press and hold Lower Left Action Button. You'll hear a series of CLICKS. Each click corresponds to a food unit. You can collect up to 99 units of food by picking up flour sacks of 6 to 9 units each. * To COUNT number of ARROWS you have, press and hold Lower Right Action Button. You'll hear a series of CLICKS. Each click corresponds to an arrow. You can collect up to 99 arrows by picking up quivers of 6 to 9 arrows each. * To pick up or drop objects, press PICK UP/DROP (1). This relates to your RIGHT HAND only. Your hand must be empty to pick up something, otherwise this command will swap what is in your hand with what is at your feet. * To swap objects from one hand to another, press SWAP HANDS (2). * To rotate objects in your pack, press ROTATE PACK (3). Up to 6 objects will rotate in a CLOCKWISE direction, one position at a time, occupying the following clock positions: 1, 3, 5, 7, 9 and 11 o'clock. * To swap an object in your pack with an object in your right hand, press SWAP PACK (6). You can only swap an object occupying the 3 o'clock position in your pack. * TO open an UNLOCKED CONTAINER at your feet, or a door or hidden door directly in front of you, press OPEN (4). Certain walls may contain a HIDDEN DOOR. If TRAPPED in a room, try this command when facing a wall. * To use an object in your right hand, or possibly act upon an object at your feet, press USE (5). * To attack a monster directly in front of you with the object in your right hand, press ATTACK (7). You cannot attack while the objects in your left and right hands are flashing (this means it's NOT your turn). Monsters often attack first. Wait for your turn. * To REGAIN both your WAR STRENGTH and SPIRITUAL STRENGTH after a battle, press REST (8). The amount of rest you'll get will depend on the number of food units you have picked up. Each unit of food can give you up to 5 units of war strength and 2 units of spiritual strength. * To GO DOWN a LEVEL into a new maze using the ladder at your feet, press USE LADDER (9). Once used, a ladder WON'T allow you to CLIMB UP a level again. However, when you reach level 256, the deepest one, a ladder will place you back up to level 1. * To see what is to your left, press GLANCE LEFT (CLEAR). * TO see what is to your right, press GLANCE RIGHT (ENTER). * To go back where you were last or retrace your last step, press RETREAT/RETRACE (0). Press once to retreat and the monster will take one LAST SHOT at you. If you continue pressing this command, the monster will continue hitting you until you let up on the Disc. GET READY Start by setting the skill level: Press 3 for Easiest Press 2 for Easy Press 1 for Medium Press DISC for Hard START YOUR JOURNEY! Once a skill level has been set, the game begins immediately with a brief display of the overall CASTLE MAP. The castle map comes and goes. You've been told where you are in the first maze level, by the FLASHING WHITE DOT. You've seen the ladders diagonally connecting the maze levels, and the TARMIN TREASURE (represented by a small YELLOW CHEST) right in the middle of the bottom level! Here are your INITIAL CONDITIONS, depending on your skill level chosen: EASIEST Minimum Maze Levels: 2 Possible Length of Game: 5 to 30 minutes Your Vulnerability: 1/4 Your War/Spiritual Strength: 18/9 Your Food: 9 Your Arrows: 9 EASY Minimum Maze Levels: 4 Possible Length of Game: 1/4 to 1 hour Your Vulnerability: 1/2 Your War/Spiritual Strength: 16/8 Your Food: 8 Your Arrows: 8 MEDIUM Minimum Maze Levels: 8 Possible Length of Game: 1/2 to 3 hours Your Vulnerability: 3/4 Your War/Spiritual Strength: 14/7 Your Food: 7 Your Arrows: 7 HARD Minimum Maze Levels: 12 Possible Length of Game: 1.5 to 5 hours Your Vulnerability: FULL Your War/Spiritual Strength: 12/6 Your Food: 6 Your Arrows: 6 Now you're on your own in the NW corner of the maze...heading EAST...inside an outer corridor. You carry a BOW in your right hand, some ARROWS in the quiver, a little FOOD in a sack, and an empty pack. Neither the quiver nor the sack are seen. The pack occupies the area on the screen where the COMPASS is, and is noticed only when stuffed with objects. Move in the direction you want to go, by pressing edge of DISC. Often, EYEBALL MURALS will appear to you. They are always in the outer corridors, MARKING the ENTRANCE to the interior of a maze. They come in three different colors. DARK GREEN indicates a war type maze, BLUE a spiritual type maze, and TAN a mixed type maze. KNOW THE MAZE Check your direction with the COMPASS. Look for OBJECTS and DOORS. Objects can be anything...such as weapons, containers, keys, useful items or treasures. Doors are usually easy to spot. But... If TRAPPED in a DUNGEON, a HALLWAY, or a SECTION of the MAZE which seems to repeat itself endlessly, look for possible HIDDEN DOORS. Confront any suspicious wall as you would confront a regular door and press OPEN (4). If a hidden door exists, it will open. If not, turn around...step by step...and try other walls...or other pathways. Beware of OTHER DOORS...endowed with weird powers... A LADDER in your way will provide a quick exit, DOWN into a DEEPER LEVEL. Approach the ladder and press USE LADDER (9). A suction sound will immediately transfer you! You may want to check your new position on the castle map, if you're still displayed on it. Sometimes you will encounter GATES in hallways. Going through a gate moves you over to an adjacent maze, but it may JUMBLE your WAR/SPIRITUAL strength SCORE. And you CANNOT go back through it! (REST AFTERWARD to regain some points and check your new score.) Gates come in 3 colors: GREEN (makes you more war-like), BLUE (makes you more spiritual), and TAN (won't change you at all). TREASURES DISAPPEAR when picked up, because you either carry them in your pockets or wear them. THEIR VALUES are recorded only on the castle map, in BLACK, directly above the 3-way scoring display. QUIVERS and SACKS of FLOUR also DISAPPEAR when picked up. You'll be carrying them on your back! Other objects, like USEFUL ITEMS, may DISAPPEAR when picked up or used with your right hand. Or they may make you disappear...making you INVISIBLE to all monsters but the Minotaur (while also making the monsters invisible to you!) Such objects have SPIRITUAL POWERS. To use a spiritual object, and it must be in your right hand or at your feet, press USE (5). Use immediately -- rather than keeping it around -- to build up your spiritual power, increase your score, and stand better chances of SURVIVING ATTACKING MONSTERS. Check spiritual points, if any, right of the slash of any of the three displayed scores. ATTACKING! You must have a weapon or magical item for use in your RIGHT HAND to fight. If you don't, swap a weapon from your left hand or pack. Or pick up a weapon that you find. Try to be prepared with a shield in your left hand. If order of objects in pack needs rotating, do so, and get your most effective weapon out! Remember, many weapons and items will VANISH upon their use in battle. So keep several weapons in your pack to ensure victory. Watch both YOUR SCORE and the MONSTER'S SCORE before and after every round of attack. Work out a BATTLE STRATEGY. Some monsters will knock you out with just one or two blows...if you're not careful! Avoid attacking if your score looks weaker than the monster's. Press RETREAT/RETRACE and move away. Chances are you can PICK UP MORE WEAPONS in the hallways and dungeons and ATTACK LATER! You can only attack a monster STANDING DIRECTLY IN FRONT of you, although a monster may attack you from a nearby position. Sometimes he might just run smack in front of you from BEHIND a DOOR that behaves strangely because of an OMINOUS SPELL. Watch out for those SURPRISE ATTACKS! After the initial assault, you ALTERNATE ATTACKS. If you attack first , you CANNOT attack again until the monster has thrown something at you. The exchange will be brief if either you or the monster is much stronger. Or it may last quite a while if there is a balance of forces. The BATTLE ENDS when either you or the monster DIES...or when you RETREAT. Monsters NEVER retreat. A dying monster will disappear in a cloud of smoke. His score will vanish too. If you DIE, your score will end up with a 0 on either side of the slash of your WAR/SPIRITUAL STRENGTH scoring display. However, cheer up! If you are worthy, you'll be REINCARNATED! And that means, a new opportunity for you to win! SCORING Your 3-WAY SCORING DISPLAY on BOTH MAPS plus your SPECIAL TREASURE VALUE SCORING DISPLAY on the CASTLE MAP tell you how you're doing. Anything LEFT of a slash on the 3-way scoring is a WAR-TYPE score, anything RIGHT of a slash is a SPIRITUAL score. At the BOTTOM is the score of the object (WAR WEAPON or SPIRITUAL WEAPON) you have picked up for use in COMBAT...or BUILD YOUR STRENGTH in preparation for such a combat. The score will remain on the screen as long as you hold the object in your RIGHT HAND. In the MIDDLE is your ARMOR/RING body DEFENSES score. At the TOP is your overall STRENGTH (WAR and SPIRITUAL) score. Keep it high! A similar overall STRENGTH score is kept for the monster attacking you! His comes in green or blue colors. GREEN for WAR-derived STRENGTH and BLUE for SPIRITUAL-derived STRENGTH. This score will appear DURING a BATTLE only and on the spot on the screen where normally the maze level indication appears. The score that appears initially is the weakest of his two -- WAR or SPIRITUAL. Thereafter, is the score that was last damaged by your weapon used. Notice that your MAXIMUM STRENGTH score (top line) under normal conditions is 49/24. But using useful items such as war or spiritual books or certain potions may change that! Notice also that your MAXIMUM WEAPON score (bottom line) is 99/0 (if WAR type) or 0/65 (if SPIRITUAL). Always check the SECRETS OF THE UNIVERSE tables to plan your STRATEGIES...and SURVIVE! And ultimately WIN the GAME! SECRETS OF THE UNIVERSE WAR WEAPON TYPES BOWS: Use 1 arrow at a time; bows may break KNIVES: Vanish when used in an attack AXES: Vanish when used in an attack DARTS: Vanish when used in an attack SPEARS: Vanish when used in an attack CROSSBOWS: Use 1 arrow at a time; crossbows may break WAR WEAPON COLORS & POWERS TAN (wood/leather): Regular Power ORANGE (rusty iron): Greater Power BLUE (steel): Fair Power GRAY (silver): Medium Power YELLOW (gold): High Power WHITE (platinum): Super Power ARMOR TYPES SMALL SHIELDS: Hold in left hand during fight LARGE SHIELDS: Hold in left hand during fight GAUNTLETS: Use to put on; best color is kept HAUBERKS: Use to put on; best color is kept HELMETS: Use to put on; best color is kept BREASTPLATES: Use to put on; best color is kept * Wearing a piece of armor will protect you a little from war weapons thrown at you by monsters. ARMOR COLORS & POWERS: Same as WAR WEAPONS SPIRITUAL WEAPON TYPES SCROLLS: Reusable; may break SMALL FIREBALLS: Vanish when used in attack SMALL LIGHTNING BOLTS: Vanish when used in attack LARGE FIREBALLS: Vanish when used in attack LARGE LIGHTNING BOLTS: Vanish when used in attack BOOKS: Reusable; may break SPIRITUAL WEAPON COLORS & POWERS BLUE: Regular Power GRAY: Greater Power WHITE: Fair Power PINK: Medium Power RED: High Power PURPLE: Super Power RING TYPES SMALL RING: Use to put on; best color is kept LARGE RING: Use to put on; best color is kept * Wearing a ring will protect you a little from spiritual weapons thrown at you by monsters. RING COLORS & POWER: Same as SPIRITUAL WEAPONS CONTAINER TYPES MONEY BELTS: Contents REGULAR/Open to grab contents SMALL BAGS: Contents BETTER/Open to grab contents BOXES: Contents FAIR/Locked; use key to open and grab contents PACKS: Contents MEDIUM/Locked; use key to open and grab contents LARGE BAGS: Contents GREAT/Open to grab contents CHESTS: Contents SUPER/Locked; use key to open and grab contents * Containers may contain bombs, which will hurt you when they blow up. There are 3 types of bombs. Nastier bombs will be found in better containers. There is no way of avoiding their blast. * When opened or unlocked, containers reveal a treasure or a useful item. The value of the treasure or item found depends on the type and quality of the container. Better treasures are found in better containers. * Use of a small potion increases the potential of all containers significantly while in effect. Attacking a monster with a container will make him take the container and forget about the fight. CONTAINER COLORS & POWERS TAN: Mild Quality ORANGE: Good Quality BLUE: Best Quality TREASURE TYPES COINS: 10 (silver), 30 (gold), 170 (platinum) NECKLACES: 20 (silver), 70 (gold), 200 (platinum) INGOTS: 50 (silver), 350 (gold), 450 (platinum) LAMPS: 100 (silver), 150 (gold), 220 (platinum) CHALICES: 120 (silver), 250 (gold), 400 (platinum) CROWNS: 300 (silver), 500 (gold), 600 (platinum) * Picking up treasures with your right hand automatically scores them for you. Read their special score in black on your overall castle map only. Watch each treasure being picked up disappear, since you'll be carrying it in your pocket or wearing it. USEFUL ITEMS TYPES KEYS TAN: Unlock tan containers ORANGE: Unlock tan or orange containers BLUE: Unlock any container WAR BOOKS (VANISH ON USE) BLUE: Increase your experience with war weapons; turn your war strength score blue when in use; raise maximum score to 99 PINK: Increase your experience with war weapons; turn your war strength score tan when in use; raise maximum score to 149 PURPLE: Increase your experience with war weapons; turn your war strength score white when in use; raise maximum score to 199 SPIRITUAL BOOKS (VANISH ON USE) BLUE: Increase your experience with spiritual weapons; turn your war strength score blue when in use; raise maximum score to 49 PINK: Increase your experience with spiritual weapons; turn your war strength score tan when in use; raise maximum score to 74 PURPLE: Increase your experience with spiritual weapons; turn your war strength score white when in use; raise maximum score to 99 SMALL POTIONS (VANISH ON USE) BLUE: Refresh war & spiritual strength to maximum; help in fights, but lose 1 turn during fights PINK: Help find better things in containers; magic ends with a little "whoosh" noise PURPLE: Make you invisible to all demons except the Minotaur (while making them invisible to you); magic ends with a little "whoosh" noise LARGE POTIONS (VANISH ON USE) BLUE: Raise war strength score by 10; help in fights, but lose 1 turn during fights PINK: Raise spiritual power score by 10; help you, but lose 1 turn PURPLE: Switch war & spiritual strength traits; help in fights, but lose 1 turn during fights SPECIAL BOOKS (NEVER VANISH) BLUE: Teleport books move you forward in maze rooms in spite of walls, but not into monsters PINK: Vision books allow you to see through walls for a time PURPLE: Midas books turn treasures & war weapons platinum at your feet * Useful items are found only in containers. BAD MONSTERS GIANT ANTS: Blue, Pink, Purple DWARFS: Yellow, Tan, Orange GIANT SCORPIONS: Blue, Pink, Purple DWARFS WITH SHIELDS: Yellow, Tan, Orange GIANT SNAKES: Blue, Pink, Purple ALLIGATORS: Blue, Pink, Purple DRAGONS: Blue, Pink, Purple * Bad monsters use spiritual weapons only. * Bad monsters are listed in order of increasing badness NASTY MONSTERS SKELETONS WITH SHIELDS: White, Gray, Orange SKELETONS WITHOUT SHIELDS: White, Gray, Orange CLOAKED SKELETONS WITH SHIELDS: White, Gray, Orange CLOAKED SKELETONS WITHOUT SHIELDS: White, Gray, Orange GIANTS WITH SHIELDS: Yellow, Tan, Orange GIANTS WITHOUT SHIELDS: Yellow, Tan, Orange * Nasty monsters use war weapons only. * Nasty monsters are listed in order of increasing nastiness. HORRIBLE MONSTERS GHOULS (SHORT HOODED & ROBED) WITH SHIELDS: White, Gray, Orange WITHOUT SHIELDS: White, Gray, Orange WRAITHS (TALL, HOODED & ROBED) WITH SHIELDS: White, Gray, Orange WITHOUT SHIELDS: White, Gray, Orange MINOTAUR: Purple (Guards the Tarmin treasure) * Horrible monsters use either spiritual or war weapons. * In harder two skill levels, horrible monsters will shatter your weakest of two scores -- war strength or spiritual strength. * All together there are 52 types of monsters; you'll find more of the nasty and horrible ones in the deepest levels...down to level 256...if you care to find them! * To win the game you must slay the Minotaur and grab the Tarmin treasure! -------------- (c)1983, 1998 Intellivision Productions Inc.