Lesser Deck of Many Things Sun - Gain one beneficial magical item worth up to 2,000 xp. Moon - One limited wish is granted but must be used within one day. Star - Gain one point to prime requisite ability. Throne - Charisma increases by one point. Key - Gain access to a genuine treasure map. Knight - Gain the service of a 2nd-level fighter. The Void - The drawer's soul is captured by the card (as per the trap the soul spell), and the card instantly teleports itself to the most dangerous monster's lair or NPC's home within 100 miles. A wish can recover the card; a limited wish only reveals the card's current location. The drawer's material body vanishes as well; burning the card frees the captured drawer (but causes the deck and broken card to vanish). Flames - Enmity arises between the card holder and a character of similar class but opposite alignment. A monster may also be chosen. The being will have levels or hit dice equal to twice that of the drawer's level.* Skull - Card holder is attacked by a wraith with 43 hp. If anyone besides the card-drawer attacks the wraith, another wraith (with 43 hp) is summoned to attack the helper, and so on. Ruin - Lose half of all real wealth immediately.** Euryale - Minus 1 penalty to all saving throws vs. petrification for five years. Rogue - A random henchman or hireling will turn against the drawer, as per the usual version of this card. However, this effect may be broken with a remove curse spell cast upon the affected NPC. Jester - Gain 5,000 xp or one additional draw. * For a multiclassed player, use the highest-level class. ** This does not include magical items or possessions other than currency.