Little memory remains of this one, as it was back in University, about the year 1999, and I had only sat in for two sessions. My friend J1 was running a D&D campaign, I don't remember much of it, but I remember he was known for goofy, typically crude college-humour items at the time (and always having a turtle in his games somewhere), and it was amusing. I don't remember much else from this campaign, tbh my main (gaming) concentration at the time was on Fallout MUD (mentioned briefly in the source code here). In either case, DND was in the Comp. Sci. lounge, it was silly and fun, and it was my first TTRPG experience. Played around 1999 |
![]() |
A short-lived character, but one that was very fun to play. Vampire the Masquerade LARP, he was played for only about five sessions, but it was interesting and unique. We played at the University, this was a year or so after my time, but a friend suggested I try, and brought me along. Enter Dimitri, the Ukrainian Gangrel, pretty much entirely chosen because I didn't want to harm humans, and hey, this clan lets me drink from wild animals and stuff, that's better! Their vague backstory was that they were turned into a vampire in the Ukraine, then travelled here by random adventure, and found their way into this city's vampire group. They had the usual Gangrel powers (eta 2005 VTM), but leveled up to learn the ability to meld into the earth. And that's about where this character sits, the LARP went on hold for a bit, and I was doing other things when they started playing again. On the plus side, the VtM book that I printed to just have a VtM book in my collection, is a book of converting a character sheet from Vampire the Masquerade to Vampire the Requiem or back and forth, so that works kinda nice for wherever this character may be played next. I don't think I ever had a full character sheet though, since I remember it being only one page, but I recreated them in 2022 from memory, based on the only two abilities that I used, meld into earth and turning into an owl for flight. And thus, they returned from whatever cave they have lived in for the past 17 years. Created in 2005, recreated in 2022 |
![]() |
The character before Sushi. He started as a Kaiu Crab until the campaign saw to the creation of the group's own clan, the Shark Clan. An engineer and accountant, Kuraido was a good source of skill checks and... that's more or less it. He was a courtier, and did courtier things... vaguely speaking. Like he made various necessary checks, but his main thing was that good old skill Engineering, which managed to be useful in SO many ways during the campaign (how does this trap work, how do we get up there, etc). And also Commerce, which came up often enough that his high rolls in there came in handy. But mainly, he was the engineering bot, and otherwise mainly brought roleplay and story into the campaign. Though, he did become well-known enough in J1's world that he got his own family mon, and saw other people take on the name as well. Created 2015 |
![]() |
With the below characters, their character sheets were thought to be lost, until they unexpectedly showed up! Though, they will stay in the long-lost character page, as they were all fairly short-lived characters (unlike the the extremely long-run Kuraido, who's character sheet is actually lost). However, as these character sheets are now found, we can at least examine them :D |
The character named Strawberry. They were basically the party's buff-bot, spamming spells like Force of Will, Armour of the Emperor, and The Kami's Strength, which basically made the party members indestructable when cast on them lol. They earned a fair number of titles in their time, spider-slayer, ultimate spider-slayer, evidently we battled many a spider during this time lol. I don't have a whole lot of memories of casting, really, any other spells than the aforementioned three, heal every so often (Path to Inner Peace). They were the buff-bot, and maaaan were they good at it. They fought well, but they were a one-trick pony, and were really only remembered for those three spells lol. Created in 2019 |
|
An L5R character, inbetween Ichigo and Samusu (see next). She lasted for a few months, this character, but I never really used them for much. They were my attempt to make a "bad" character per-se (her name translates to 'Vile'), and she could raise the dead into zombies, was basically her thing. Very taboo and shouldn't be done, but J1 the DM was curious what I would do with it. Evidently that was nothing. I raised a zombie once in some small shack in a town, and generally couldn't think of much to do with it or where to go with that, and didn't really want to do that, so I never really bothered raising the dead with her again, or... do anything else bad to be honest. She basically became a run-of-the-mill character until she died and was replaced with Samusu for the last two sessions. Created in 2019 |
|
This was at the veeery very end of J1's L5R campaign, and my previous character Hiretsuna had fallen. Now, as tempted as I was to make The Wall, I wanted to spend more time on that character, and build them up over time if I got the chance to play a long campaign in L5R again. Thus, for these last two sessions, I made The Cannon, basically an advanced level Isawa Shugenja, based around fire attacks, and basically just making Samus. Just a pure damage character for the end of the campaign (which didn't actually come in too handy, since the BBEG was just destroyed with our Void Shugenja's 'Unmake the World' spell, and just disintigrated the BBEG from existence. A somewhat... anticlimactic but also expected-to-be-like-that ending to the campaign, we were so high leveled). Samusu's after-story was basically just going into evil places and just cleaning them up, was her thing. A quick two-session character built at the highest level. Created in 2020 |
|