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| LOST HOUSE |
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| Lost House 1 and 2 were games that Kabutroid programmed when |
| she was about 14 years old, in QBasic. |
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| They were very basic ASCII top-down style RPG games, with two |
| armour upgrades and two weapon upgrades. Random monsters |
| appeared in the hallways, called "Hall Monsters", that appeared |
| about 2 or 3 times per screen, and had about four health. |
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| Your initial weapon originally did 3 damage, upgradable to 4, or |
| 5. You originally had 20 health, with the Hall Monsters doing 4 |
| damage each, with armour reducing that to 3 or 2. The Basement |
| Monster would instantly kill you if it bit you, but the room's |
| spears did 5, 4, or 3 damage, depending on your armour. |
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| The Basement Monster had 20 health in total, and defeating it |
| would allow you to leave the house. Lost House 1 actually lacked |
| the Basement Monster, as I hadn't figured out how to code it yet. |
| Lost House 2 also had upgraded walls, using the double-bar |
| ALT+201 style lines, which is presently not accesible in html. |
| Thus, Lost House 3 is a combination of the two, using more basic |
| ASCII-style walls, while retaining the Basement Monster. The |
| text that you see shifted left or right is due to rendering |
| differences between mobile and PC. I found the best balance |
| between the two to render it as good as possible on both. |
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| There are five different items available, the rock, knife, |
| tshirt, sweater, and food, though you can only use one at a |
| time. The weapons do different amounts of damage, while the |
| armour types allow you to take more hits. The food has its own |
| unique effects that must be discovered. |
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| Traverse the lost house and try to escape. The Hall Monsters |
| roam endlessly, and the Basement Monster waits for any |
| adventurer brave enough to face it. |
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| Can you escape... |
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| LOST HOUSE |
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