THE WINDMILL
game notes
Early game notes that I made and added to
throughout the game. I've kept them here for
amusement and game history. Enjoy! :D
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Absolute ton of spoilers, beware!
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7th floor ladder up - “it wants to hit you so
bad. It wants to hit you so bad, that sometimes
it gets through
10th up - ?
Random wait - Ir wants to hit you so bad, from
where it is. It wants to hit you so bad that
you have to have been somewhere else, that’s
the only way it couldn’t have hit you - maybe
in front of 6 drawer? - maybe custom screen
after teleport room
Oatmeal - THE CREATURE EATS SOME OF THE OATMEAL
- 3 uses, on third “you are out of oatmeal"
Oatmealfix - THE CREATURE SMILES AT YOU - perma
Blanketfix - floor 13 ignore, floor 14 5 second
attack time teleport
Open doors at top - much brighter, BBBBBB or
something - stays open until you step away -
door slams shut behind you, room returns to
a7a7a7
Rock layer - can balance rock on rock 2 seconds
floor 11
Floor 10 cut up screamy room - 4 second monster
teleport
Objects:
A broken piece of wood
A shred of cloth is nailed to the wall
Scythe > monster, your blade passes right
through it
Build a few random thingies with combining
items - thing on lvl 3
- flowchart of item combos
Another room needs top?
Also basement - only with map - hidden outside
entrance to grinding wheel
- dirty red colour
- a soft mound is here
- a thick lump ... is on the ground
- a soft matter is here
- a jug of oil
Double speed monster always after
- need key and map
items, if weapon like, just goes thru monster
- can feed it
- fleeing - can find food or key
One of 3 battle animations - set per file
7th floor double speed monster
8 floor first shaking
A few ‘if you wait 4 seconds you hear a
screech’ screens. 3?
You swing out and it passes right through the
creature - any tool/ weapon
You find an area of dirt that looks more
disturbed than the rest
From the ether,
xxxx. I must do what I must. You cannot grasp
from the ether, but I do. The ether stops me,
but I do. Not always but always. You do.
Without weapon - audio when clicking monster
With weapon - you swing out and it passes right
through the creature - 1 second
Click monster - sound. Click around monster-
dodge/avoid
You pass out and wake up in another room
Pen > hidden scroll > add to ?
This is proof note - the creature looks at it
every night
Locked box on 2 - crate of spears in packing?
- Spear - ride around windmill other side /
can hit back of blade - partially obscured
view 4 frames
Find basement (key map), in/somehow transported
back to windmill, 1s timer
Map - key, key - map, note - become a windmill
monster - rejected - died
- disclaimer / ending prattle for this end
- with thumb -
- without thumb -
Bad ending. Blank screen w A Drawer full of
boxcutters 3 sec, then blank 10
Wood squeak - mechanical hatch to mechanism -
can bring screwdriver to, shows rotating thing,
3 frames maybe, 4
UOU TAKE the bolt in the crescent wrench
Pen > note - you sign it
- on files pen layer
Pen - 3bbedt - edit out pen on floor in pen
layer
Index title- just The Windmill?
Scream sound on floor 2 etc has own randomizer
- unique text
Notes - go to monster attack layer random room
- randomroomb, randomroomvb, others,
basement=vb - takes item/lose your item - item
layers flee?, fleevb? - allitems
Escape, escapenow- justkey
Any vaguely metal/hard object with front door
- you are unable to pry the door open with x
Extra hard mode - die every encounter. No items
only key.
Dude, you just called her out, you like
literally just called it out.
IT SITS AND IT STARES, EYES TWITCHING WITH EACH
CREAK
A drawer end screen - 1 second black, then a
good red
Yknow, everything else aside, that musty smell
was kinda nice
Floor 8? - a wall full of hooks
One on every monster setting? - your strike
hits her. Her other 5 continue to strike. - a
drawer full of boxcutters
Hammer layer (5) - if holding hammer, monster
active on that floor - 2 sec
Hammer monster - unique - attacks from floor 6
up, or starts there, then all.
Bolt + crescent wrench + squeaky gearbox - get
oats
- you grab the bolt with the crescent wrench
- I am unable to remove the squeaking
programming from the game, but know that it has
stopped, and the windmill monster is happy.
- possibly special happy monster?
Crescent wrench + 6dcd - open panel
Floor 11 crawl space, floor 12 thinner crawl
space, takes like 8 clicks to get out, floor
13, cannot get out, monster attacks after 12
seconds.
The creature is of the incorporeal plane.
It knows that you’re there, and it’s there. And
in the note, it knows that sometimes, sometimes
things get through.
It knows that you’re there. It has a drawer
full of box cutters. It knows that you’re
there.
You wake up in another room.
You don’t know.
It is incorporeal, like a ghost. And it wants
to hit you so badly. It wants to hit you so
badly, it wills itself so much at you, that you
are in another location. That is the only way
it couldn’t have hit you. That is why you are
here.
It is incorporeal, like a ghost.
Another room click
- It wants to hit you so badly. It wants to hit
you so badly, it wills itself so much at you,
that you are in another
Rando room - it wants to hit you so badly, it
wills itself so much at you, that you are in
another location. That’s the only way it
couldn’t have hit you. You are here.
- 7 seconds
Rando room repeat - it wants to hit you so
badly, itwills itself so much at you, that you
are in another location. that’s the only way it
couldn’t have hit you. It knows that you are
here - 8 secofnds
Fix index.html folder files
1lh source code - put secres here
First floor scream only randomize to first 4?
Floors - 7 second wait?
“Yknow, when you think about it, if you’re
holding a weapon type of object, it can’t
affect the creature, but it’s probably making
it a lot more angry.” - just comes up after 2
second wait in any weapon folders, when
stepping into floor 11.
Click on structure on floor 3 with hammer -
attack mode
End when looking out top - solid 8? Seconds
before monster attacks
Axe 4 second attack floor 14-7
X Ladder nail floor 9-10
Misc floor: sack of flour - flour
Pruning hook
Cracked photo of a mountain
NAILS, nails, nails
Of the few times it has allowed a creature to
enter, it was to have a door welded shut, or do
difficult repairs that it could not do in its
minor glimpses onto the material plane.
- change weld to boards nailed over it **
Bits of lore if you wait around 2 seconds
- menu instead - better
Mid index screen - aboutabout - why only one
item and etc game physics
- want to pick up your last item? Use the back
button!
Pen - blank receipt paper floor 8 - write
something
Pen - bednote- “what do you want to write” -
attacks etc
Pen - hiddenscroll -
Lore?: the floor swings because...
Lore: it stabbed the knife there in anger, and
has added enragement because it has not found
the right time to be able to retrieve it.
Floor 10 - “you wait here” after 4 - monster 3
after
1. It tried to strike you. You don’t know why,
but you’re in another place.
2. It willed itself to strike you so much...
- cut in corner by ladder
- - crawlspa e slams closed after 6 seconds
- 14- both outside doors visible on frame,
right or left - open both. Open colour c0c0c0 a
bit brighter, outside reverse cococo
- large pile of rags (5floor?), you feel like
you could sleep here if you wanted - facing
away click again turns you around - 1 second
wait, then regular animation - slowly fade to
darker, monster after like 8 seconds
In front of broom - “Sometimes it can,
sometimes it gets through.” - 4 sec wait -
change to room without timer
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Ayyyy, hope you enjoyed. Much of this was
used, some of it wasn't, but thus was the notes
that helped build the game!
Oh, and did you find my signature hidden in the
game yet?
- Kabutroid
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