Room Tiles
I hear you're looking for the blank room files to work with. I can help you with that.
Right-click the links to save the files to your computer.
Sample room tiles:
7aacw
7abdw
7aabw
7aab
7aba
7abaw
7aac
7abd
7aca
7adb
7acdw
7acd
7adc
7adcw
7acaw
7adbw
Lore 1: Evidence shows that the windmill was built sometime in the 1700's
Lore 2: It's angry. The creature is angry because some of its tools are stuck in a place, and it has not found a time where the material plane crosses over to its own at that spot yet, enraging it
Lore 3:
It screams
. It screams and it screams and it screams and it screams and it screams. Most often, you cannot hear it. But it knows where you are. And it screams
Lore 4: See about about THE WINDMILL
Wander around the sample room: -
7aacw.html
(the working version of the rooms have a z added to the filename)
Blank room tiles:
(blankroom.html) - Blank room
(blankhall.html) - Hallway with far wall visible
(blankhalls.html) - Hallway with no distant wall
(blankwall.html) - Near wall with no sides
(blankleftfarhall.html) - Hallway with left turn ahead
(blankleftfaropen.html) - Open room with left side open
(blankleftfarpath.html) - Left path and hallway ahead
(blankleftmidrange) - Open room with left side open, mid range wall ahead
(blankleftnear.html) - Left open corner
(blankrightfarhall.html) - Hallway with right turn ahead
(blankrightfaropen.html) - Open room with right side open
(blankrightfarpath.html) - Right path and hallway ahead
(blankrightnear.html) - Right open corner
(blankwindow.html) - Blank window
(blankmessage.html) - Blank message screen
(blankview.html) - Empty screen with indication marks
(blanksample.html) - A sample room in general (5acb)
And thus is your fine selection of empty rooms and blank tiles. Please enjoy creating your own rooms and sections, even full games in this style, and happy coding!
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